Additions

  • Added random anti-bot verification checks while fishing

Changes

  • Reworked how essence is awarded from mob kills
  • Removed the old 50/50 all-or-nothing reward system for stacked mobs
  • Essence is now calculated per individual mob within a stack, using a different chance for each mob type
  • Stacks now use an optimized statistical calculation, simulating individually killing each mob in the stack while providing the same expected results with virtually no performance impact
  • Essence rewards now scale much more consistently with stack size, eliminating situations where players receive no essence after killing very large stacks due to bad luck

Removals

None